As a result, many MK7 mod showcases were lost. On September 2015, Nintendo closed my old youtube channel which had progress of MK7 modding since November 2014. Missing information gap, when Nintendo took actionīefore proceeding I'll note something. (We figured out how to build MK7 for non-development consoles as previously only Yami could test stuff). This CFW allowed to install DevMenu so I could finally join the MK7 hacking progress. (Fun fact, I bought a second hand 3DS for 40€ on firmware 1.0.0-0 in October thinking I could use gateway launcher in some way without the cart itself, but that wasn't possible as you needed the Gateway card to boot into GW model.) In november, Govanify leaked a private CFW which was later modified by Palantine. Since I was in the MKDS modding scene for 2 years already I was well aware of all the progress being made to MK7, however I couldn't help at all as at that time I didn't have any knowledge of coding nor I had a compatible 3DS to test stuff. It was at this point when I joined the MK7 modding scene. Kmp research started, some helper tools to ease hex editing of this file were made, however for some months no more proress related to custom tracks was made public. It lacked course information (.kmp) editing so it wasn't possible to drive around the course as the course boundaries were not changed. Yami and Gericom finally managed to make a custom model (.bcmdl) and a new custom collision file (.kcl), so on October 18th 2014, the first ever custom track attempt was made. However as you can see, all of this modifications were very simple and weren't affecting the gameplay much until another breakthrough happened. Gericom created Every File Explorer which allowed more complex Mario Kart 7 editing such as this bottom screen map swap (first ever SARC edit), custom music (first ever custom. This was possible thanks to the sample files provided by the development. It was at this point when the Mario Kart DS modding community (which Yami was part of) started researching the Mario Kart 7 file formats and tool development kicked off. cia, modify the romfs, and build it again to be then installed in the Panda 3DS unit. After some research she was able to extract the. cia file was leaked online and Yami had a Panda 3DS unit with DevMenu installed which allowed to install. You may be wondering, how was it possible at all if no CFW existed at that point? Well, a Mario Kart 7 development. bmp (with a very weird format, that's why they look corrupted). At that point we didn't have any tools for bclim editing but that specific modification was possible because the images were in. It was a simple modification of the loading sceen where she tried to add her username to the top screen image and changed the order of the spinning wheel. Youtube user MKGirlism (also known as Yami) posted a video on Spetember 20th, 2014 of the first proof of concept MK7 hack. How it all started, the first ever MK7 hack In this blog, I'll be reviewing progress related to Mario Kart 7 modding from when it started until today. (please if you have more info about this prove me wrong!) This makes MK7 one of the first if not the first 3DS game to be modified! Note: While some game mods were already showing up in several places (chinese websites) during 2014, they were related to the gateway team. It was a simple modification of the game loading screen, but it started development of tools that the scene would use afterwards. 5 years ago the first ever Mario Kart 7 mod was posted in youtube.
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